// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

Shader "Video/ARGBFeedShader"
{
	Properties
	{
		[HideInEditor] _MainTex("Main Tex", 2D) = "white" {}
	}
	SubShader
	{

		Tags { "RenderType" = "Opaque" }

		CGPROGRAM

		#pragma surface surf Lambert //alpha

		struct Input {
			float2 uv_MainTex;
		};

		sampler2D _MainTex;

		void surf(Input IN, inout SurfaceOutput o)
		{
			o.Albedo = tex2D(_MainTex, IN.uv_MainTex).rgb;
			o.Alpha = 1;
		}
		ENDCG
	}
	Fallback "Diffuse"
}
